Prime members enjoy FREE Two-Day Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. > Get started · Sign in. Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. In this work A follow-up game, Prisoner of Ice, is not a direct sequel. At least two additional Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's End, but neither.
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The game was published for the Xbox in and Microsoft Windows in Call of Cthulhu: Dark Corners of the Earth combines an action-adventure game with a relatively realistic first-person shooter and elements of a stealth game. The game is based on the works of H. It is a reimagining of Lovecraft's novella The Shadow over Innsmouth. Set mostly in the yearthe story follows Jack Walters, a mentally unstable private detective hired to investigate in Innsmoutha strange and mysterious town that has cut itself off from the rest of the United States.
In development sincethe project was repeatedly delayed, going through several revisions and having some of its most ambitious and immersive features abandoned and the initially planned PlayStation 2 version cancelled. Although well received by most critics and regarded by some as one of the best horror video games of all time, Dark Corners of the Earth was a commercial failure.
At least two additional Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's Endbut neither were completed due to Headfirst's bankruptcy. Initial gameplay of Call of Cthulhu: Dark Corners of the Earth comprises unarmed escape and evasion together with investigative exploration, although first-person shooter FPS style combat is introduced later on.
As with most survival horror video games, ammunition is limited and must be conserved carefully for situations when it will really be indispensable, occasionally requiring the player to avoid combat even when armed. The game as a whole is heavily scripted and very linear, with only one path through the chapters from start to finish, in contrast with some earlier survival horror games such as the original Alone in the Dark which itself was inspired by the Mythos.
The game features no heads-up display. Instead, condition of the player character is relayed through the sound cues of his heartbeat and breathing, which become more pronounced when wounded, and color draining from the screen with loss of blood and strength.
Specific injuries are also indicated visually and aurally: for example, a broken leg causes the character to limp while making appropriate noises, while a broken arm makes aiming more difficult. The health system was designed as a more realistic take on character injury than other games of its genre in that different wounds, including poisoning and bleeding,  require different remedies, such as a splint for a broken leg. The player's character gradually loses sanity when he looks directly at upsetting aspects of the game world.
The character's mental degradation can lead him to hearing hallucinations and visions, which manifest as graphical anomalies and sound distortion, and changes in control sensitivity. If the character becomes too unsettled, results may include his permanent insanity or suicide, and a game over.
Such points can be used to unlock in-game bonuses, such as additional information and items. Most of the ranged weapons are based on real firearms with the exception of a Yithian directed-energy weapon introduced at the end of the game.
The player character can also perform a melee attack with a crowbar or with a gun if all ammunition for it has been used up. The game features a realistic combat system: due to lack of HUD, the player has to count shots manually to know when the gun goes empty.
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There is also no artificial on-screen targeting reticle; instead, the player must aim through the iron sights on the weapons themselves, but sustained aiming tires the character and drops accuracy. The shooting system is unique in that fired rounds go exactly where the gun's barrel is pointing. For example, if the player character readies a reloaded weapon and the player pulls the trigger before the character animation has finished, the round will be discharged in the direction the gun was pointing when the shot was fired.
On September 6,police detective Jack Walters Milton Lawrence is summoned to the siege of a decrepit manor house in Boston. The manor is inhabited by a bizarre cult called the Fellowship of the Yith, led by one Victor Holt Marc Biagi who has asked specifically for Walters to come and talk to him. Taking cover from an ensuing firefight, Walters separates from the police and goes inside the mansion.
He finds the cultists dead by mass suicide and turns on a strange-looking contraption, revealing itself to be a portal. Walters sees two alien beings emerge from the portal and blacks out. When the rest of the police finally break in, they find Walters apparently insane and with a split personality.
He is committed to Arkham Asylum, where he stays for six years. After his secondary personality disappears, Walters is declared sane and released, although still suffering from amnesia and schizophrenia.
Walters becomes a private detectivewhilst attempting to trace his own actions during the period of mental disturbance that he cannot remember. On February 6,he takes up a missing person case at Innsmoutha xenophobic coastal town, and the site of the recent disappearance of Brian Burnham, a clerk that had been sent there to establish a local store for the First National Grocery chain.
Arriving in the isolated town, which appears to be depopulated and in a state of collapse, Jack unsuccessfully asks around for Burnham. He stays the night at a hotel, where he barely escapes an assassination attempt and flees from a chase by an armed mob. From that point forward, Jack is forced to sneak through the alleys, buildings, and sewers of Innsmouth, avoiding murderous patrols of the town's corrupt police and the cultists looking for him.
He acquires weapons to defend himself and meets undercover agent Lucas Mackey John Nuttenwho tells him that the town is under federal investigation. Jack eventually finds Burnham and his girlfriend Ruth Lani Minellabut the two are killed as they escape from Innsmouth. Jack is taken in by the FBI squad led by J. Edgar Hoover Ryan Drummond. Jack helps Hoover and the FBI raid the Marsh Gold Refinery, where he is attacked by an ancient creature known as a Shoggoth and uncovers a Cthulhu shrine before the building is demolished.
After the refinery raid, the U. The only part of the town that proves resistant to the attack is the headquarters of the Esoteric Order of Dagona cult that holds the whole town under its grip, devoted to two undersea demigods, Dagon and Mother Hydra, as well as the Great Old One Cthulhu.
The building proves unbreachable for the Coast Guard and the Marinesbut Jack finds a way in through an old smuggling entrance that is guarded by a star-spawn of Cthulhu. Inside, Jack saves Mackey, who had been kidnapped for a ritual sacrifice, and brings down the magical shield protecting the building. After discovering a secret chamber, he falls through the floor of a tunnel which leads into the sea. On the way there, wizards on the reef summon powerful tidal waves to destroy the flotilla, but Jack kills them.
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The humanoid fish-men known as Deep Ones launch a mass attack on the Urania and eventually Dagon emerges, too. Despite almost the entirety of the ship's crew being wiped out by the attack, Jack manages to defeat the gigantic demigod, but the Urania sinks. Jack finds himself on Devil's Reef, where he discovers old smuggling tunnels beneath the seabed, leading him to the underwater city of Y'ha-nthlei.
The city is found to be located below Devil's Reef and is the home of the Deep Ones and members of the Order. Navy submarines attempt to torpedo Y'ha-nthlei, but are stopped by a magical barrier protecting the city.
The Temple of Dagon is the source of the barrier, but the entrance is sealed off to prevent any interference. Jack finds another way in through ancient tunnels feared by the Deep Ones at the bottom of the city's foundations. Apparently, this passage, which leads to the temple, is an ancient prison for flying polypsthe enemy of the Great Race of Yith.
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Jack manages to defeat them with the help of a Yithian energy weapon. Jack enters the Temple of Dagon and kills Mother Hydra - whose song is generating the barrier - by deafening himself to her song, allowing him to take control of the Deep Ones. With the barrier down, the submarines attack the city, while Jack escapes through a portal leading back to the Order's headquarters and collapses in front of Hoover and Mackey.
In the end, it is revealed that a Yithian swapped minds with Jack's father during the moment of Jack's conception.
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In flesh, Jack is human, but he inherited Yithian psychic powers, which was the reason for the cultists' interest in him, and explains why he has visions of coming danger and of the Yithian library-city of Pnakotus, as well as his ability to control Deep Ones in the Temple of Dagon.
It is also the reason why Walters was not himself when he was incarcerated in the Asylum. From the moment he made contact with the Yithian in the Boston manor, his mind was transported into the Yithian world, leaving his human body mentally empty before reuniting back together six years later after the alien world was destroyed. Confined in Arkham Asylum once more, Jack attempts suicide by hanging himself, unable to handle the reality of himself and what he has witnessed.
The game was in development by Headfirst Productions for at least six years, and the development can be traced back to August and a discussion on the Usenet group alt.
Headfirst initially used the game engine NDL NetImmerse for rendering graphics combined with the Havok physics engine but later developed its own engine. The first screenshots were shown in December and the game, originally planned for the PC and PlayStation 2was scheduled for release in the third quarter of In latethe game's original publisher Fishtank Interactive was taken over by JoWoodwhich had no interest in the title.
The developers then signed a deal with Bethesda to release the game for the PC and Xbox,  and the development of the PlayStation 2 version was aborted. Headfirst Productions originally intended for a much larger, nonlinear role-playing -type storyline to be fitted within the game, including more characters and locations, as well as a cooperative gameplay system for up to four players.
The latter would have enabled the players to pick one of four characters and either carry out their own investigation independently or team up with the others in case of single-player gameplay, the other three investigators would be under AI control.
Several other ambitious features, such as a deeper sanity system and a high degree of environment interactivity,    were also scrapped due to budget and time constraints and problems with the level design.
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The game was always supposed to use first-person viewbut the screenshots from showed some third-person view and stealth gameplay elements. Although the game's story diverges in several places and features a completely different protagonist, several levels mirror passages from Lovecraft's novella The Shadow over Innsmouth.
It also contains elements of the Call of Cthulhu role-playing game's campaign Escape from Innsmouthsuch as the Marsh Refinery raid. The game is supposed to be "based on the writings in Jack's journal, which were discovered in The Italian, French and German versions have only localized subtitles and interface.
The game contains a number of software bugswhich have never been officially patched ; these bugs are generally intermittent, and restoring from an earlier saved game can be enough to get past them. There is also an unofficial patch available that fixes some glitches and lowers the game's overall difficulty level.
In the United Kingdom, the Xbox version of Call of Cthulhu: Dark Corners of the Earth was a commercial bomb, with sales slightly above 5, units by the end of Eurogamer 's Kristan Reed called it among "the most disappointing" commercial performances of an Xbox game that year, and noted that it had been released "right in the thick of a busy release period to zero fanfare.
Call of Cthulhu: Dark Corners of the Earth received generally favorable reviews, but was also often criticized for being buggy and inaccessible for many players because of its high difficulty.
GameSpy ranked it as the tenth best game of E3  while GameSpot nominated it for their "Most Surprisingly Good Game of " award, with a comment that "after a development cycle that was nearing infinity, it's hard to imagine a world where this H. Lovecraft-based horror game turned out all right. Luckily for us, we don't have to imagine it. It's got a great atmosphere which is sustained by dark and grainy graphics, chilling sound effects and an incredibly improbable storyline that is treated properly as to suspend reality from creeping in and ruining your experience.
Was it worth the wait? The game was also acclaimed in several retrospective articles by various publications. The A.
Club 's Drew Toal called it "a weird and difficult game, in the best sense,"  while Davide Tomei from Adventure Classic Gaming described it as "a very unique game [that] brilliantly mixes in elements of action, adventure, and puzzle solving to offer up an exceptional survival horror experience. Anyone who has an interest in Lovecraft should brave the horrendous difficulty and glitches of the game.
More Call of Cthulhu franchise games were announced by Headfirst Productions. Due to the very long development cycle of Dark Corners of the Earththe other titles were being developed alongside it.
Both games were cancelled when the company failed to find a new publisher for them inresulting in the bankruptcy and liquidation of Headfirst. From Wikipedia, the free encyclopedia.
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Knowledge of things beyond us are the true horror, the creatures and cults are merely the embodiment of that horror. That is what the game has managed to subtly capture.