ADDENDUM: The 40k RPG license has since been acquired by Cubicle 7. The new 40k Essential Books, Only War Core Rulebook Music of 40k, a YouTube channel with curated grimdark music for your gaming pleasure. "For Games Workshop and Fantasy Flight Games' Warhammer 40k Only War RPG: Only War Core Rulebook Condition: *Fine*: Light shelfwear: Several. 'Only War is a standalone Warhammer 40, roleplaying game experience in which players take on the roles of soldiers in the Imperial Guard, the galaxy-.
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Only War Core Rulebook
Owen Barnes Contributor. Max Brooke Contributor. Nathan Dowdell Contributor. John Dunn Contributor. Matthew Eustace Contributor. Only War is a Warhammer 40, roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.
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Join the ranks of brave men Only War is a Warhammer 40, roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Join the ranks of brave men and women inducted into the God-Emperor's armies, trained to fight and sent off to far-flung stars and systems to hold the line against the coming night. Despite overwhelming opposition, or perhaps because of it, these fearless soldiers are bound to each other by a code of brotherhood and honour.
They are the thin line that protects the Imperium from complete and utter destruction.
They are the Imperial Guard! Get A Copy. Hardcoverpages. More Details Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Only War Core Rulebookplease sign up.
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May 30, Daniel rated it it was amazing. I love the 40k universe, as dark and gritty as it is. I also love roleplaying games and have run a pretty successful long term Dark Heresy campaign for my gaming group. I read this book again in hopes of starting a game withing the next few months. This book is a tool for playing the Imperial Guard, who are drawn up from tithes from the millions of world's of the Imperium of Mankind.
They are the largest fighting force ever seen and 40, years in the future, they fight on multiple fronts in I love the 40k universe, as dark and gritty as it is. They are the largest fighting force ever seen and 40, years in the future, they fight on multiple fronts in wars to save humanity lost to the xenos threat, the ever present heresy of the Ruinous Powers, and the greed or power hunger motivations of the base nobility of a planet, turning away from the Emperor.
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This rulebook allows you to create your own Guard regiment, decide where they are from, how they fight and how they are organized. You build how they are supplied and what they start out with. Their specialties and motivations are also built. Harnessing devastating firepower and strategy, the regiment goes into action. I really enjoyed digging into this roleplaying game a second time and am excited about running it soon for my friends. Fantasy Flight really outdid themselves with thus book and the others in the line.
The production value is awesome, the art is amazing and the writing is superb. I can't say enough about the company and its offerings to rpg gamers. Mar 09, Brian rated it really liked it.
This book continues FFG's expansion of role-playing in the Warhammer 40k universe.
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In particular, it establishes a two-fold setting: primarily one in which the players are members of an Imperial Guard regiment, yet also a secondary one in which there is war. To the later, Deathwatch established a setting of war, yet it did not deeply explore the participation in war.
My greatest concern is whether the rules system stays viable in the light of different party themes: command squad, infantry, and armored unit.
Black as Space, Bright as Stars - Chapter 1: The Secret Sin (Dark Heresy RPG 2E)
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