Q: When will the new version of Republic at War be released? A: We won't Multiplayer Galactic Conquests are however not supported in version to The file Republic at War is a modification for Star Wars: Empire at Corruption - Empire at War Expanded: Fall of the Republic v, mod. Star Wars® Empire at War - Republic at War. actually found out why you can not play online with normal disk users and of course we fixed that for version
- Popular files for Star Wars: Empire at War - Forces of Corruption
- Republic at War
- Two New Factions
- All New Units
- Republic at War mod for Star Wars: Empire at War: Forces of Corruption
- Republic at War 1.2.X file
- Popular Posts
- Republic at War V. 1.2 + Deutscher Patch
Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe.
Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight.
Popular files for Star Wars: Empire at War - Forces of Corruption
Push forward with an entire clone legion such as the st or th or overwhelm your opponent with a seemingly endless number of B1 battledroids.
The choice is yours. There are also a number of expansions planned that will add new as well as polish existing content. Hello there, before we want to tell you a bit more about the future, allow me to briefly recap what happened this year.
Personally I think was a good year for Republic at War - however not a brilliant one, I can't deny that. The last half year was very quietly moderated by me, and also the time spend on developing was reduced to a very minimum.
Republic at War
I want to point out that the whole team is creating this mod in their free time and therefore i ask leniency. This shall not be an excuse and also we shall push ourself to be a bit more active. I think this is an excellent place where to thank our community moderators, who nevertheless actively answer questions and help fixing stuff. But in this year there were certainly some highlights I'd like to mention. On May 4th we released our service pack V1. On our Moddb page we have about k downloads.
Two New Factions
Though it has been very quiet around this mod the last month we still made it into the Top Mods of the page. The reason far that is because of your passion supporting this mod and the trust you put in us to maintain and develop it further. Even better are the statistics on our steam page. Just today we reached k subscribers and our margin to second place TR are nearly 40k subscribers. The fact that this mod, and the community around it lasts that long is something I personally never expected.
Now as finds its end this gives us a great opportunity to make things better. For Version 1. Currently there are open issues on our list. Many represent feature based tasks, a few of them are open bug and balance reports. As for features the tasks could be summarized into these categories:. As for all of these items, the only benchmark and the only relevant opinion to us, is you - the players and fans or Republic at War.
Therefore if you have own ideas you want to see in RaW, we ask you to keep in touch with us on Discord. So we are looking forward to to eventually getting some of the above things things done. Hello there, read further about some more inside development news our new release version and more.
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All New Units
Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. This package includes Republic at War v1. X auto-installer as well as a short installation guide and the dedicated manual. Upgrading to the latest This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.
Republic at War mod for Star Wars: Empire at War: Forces of Corruption
This is the German language pack for Republic at War 1. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.
This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide This download contains a high resolution version of the manual for Republic at War 1.
It is equal to the low resolution one with the exception that No files were found matching the criteria specified.
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Republic at War 1.2.X file
Join the community today totally free - or sign in with your social account on the right and join in the conversation. Looks really polished Z3r0x. Nice work. Republic at War v1. Republic at War 1. Interested into helping to create an modding editor University Project? Star Wars.
December Update Dec 25 News 8 comments. As for features the tasks could be summarized into these categories: As told previously our first goal, over the other things written below, is to figure out how to get multiplayer GCs working, as this is 1 of requested features. Once that's accomplished we will bring out a service pack with that feature. New units, like the Rothana Battlecruiserthe Rothana Destroyer just to name two of them.
Our goal here is aim a perfect balance between the Republic and the CIS. This includes both balance of in game power and a balance to the Star Wars canon. Previous releases of RaW proved to us that keeping simply to the SW canon, easily overpowers one faction in the game.
We have learned that thanks to your great feedback over the time. Eventually adding the Death Watch as a subfaction. As you surely already know, we have the plan for ages now, but we had some internal issues in integrating them. We finally want to solve those issues, no matter what - no excuses! As a first step we want to add the DW as a subfaction in Land Skirmish battles Space is not planned at the moment. Depending on how things evolve there also is the plan to somehow integrate them in one or multiple GCs but we don't have any detailed plans for that.
For the next version we plan to create completely new ones. Our goal here is that each GC shall get very unique winning and failing conditions allowing the player to replay some of the stories established in the Clone Wars. One thing for example you notice when watching the TV series, was the high concentration on political actions that directly or inderectly involved the clone wars.
We plan to design a new GC that tries to integrate a bit of the politics of the Senate and Palpatine. Also banking and financial issues were portrayed in the series. In the game however there is a point where money doesn't matter anymore. So we are thinking of ways how to change gameplay to make your money acquisition more interesting.
Beside changes in the GCs we also plan add many more changes regarding units or game modes like the multi layered shipsa wave mode to explore and test all the different kinds of units, tweaks in the hero system for the CIS, Field camps for GC battles or Unit upgrades.
One thing that has been requested a lot and feels like that it should go hand in hand with Republic at War, the game and the events of the clone wars is, you guessed it, is a single player campaign.
Over the past I literally have drawn, many many missions that eventually will compose to a campaign, featuring the beginning of the Clone Wars, events that appear in various media like the movies, series, but also the books, and ultimately the Rise of the Empire.
Because developing such a campaign in one go is not practicable for us the plan is first to re-active the random story events featuring some small missions that effect the clone wars little but might be familiar with you, if you spend some time reading other stuff from the expanded universe. After that we want to episodically add new missions to the main campaign.
So stay tuned for that! For almost a decade now the look and feel of Republic at War hasn't changed.
Republic at War V. 1.2 + Deutscher Patch
From V1. That's why we very happy that Jeroen from EaW Remake agreed to assist us in these aspects. He already did some work and from what I saw it drastically improved not only the looks but also some unit behaviors. Also on this matter there are not detailed plans yet, but we think it's time to change stuff a bit. What also fits into this category are changes we have planned that involve gameplay features regarding the GCs.
We are planning on new maps for existing planets, add new planet effects or revise them and in general make each planet a bit more unique.
This also includes new planet specific unitsdefense buildings. As shown in previous images we also plan to create a new GUI. There are many challenges included in this task and we first need to see if all of the features planned here are applicable to the FoC engine. This also includes a unit sub-menu as seen in other mods already but also some music controls if that's possible.
Speaking of music. We are also working on making things a bit more transparent. Especially when it come to bug and feature request reporting there are better options than discord.